Once you have the hookshot you can get to this special place, though you’ll also want to work through the game’s lengthy trading sequence first as you need the Mermaid Scale before you can truly unlock this specific spot.
If you haven’t been through there yet then just keep playing the game, pushing through the main quest until you do. Pick up the heart drop and open the chest for 50 rupees. Head back left and hookshot north to create a bridge. Use a hookshot in this room as well, again opening the chest here. Which is found within the Catfish Maw dungeon. Hop over to the single tile platform and hookshot to the chest to the north. Yes, you can’t just walk up to this thing, you need a special item. It rests on a cliff above Catfish Maw, which is pretty much where you need to go to get to the Mermaid Statue itself.
This is the middle of the map near the bottom ocean, so head there whenever you want to check it out. If you’re asking this question then you probably already know where the Mermaid Statue is, but in case you don’t it’s right near the bottom of Martha’s Bay.
#LINKS AWAKENING HOOKSHOT HOW TO#
Here’s how to get to the Mermaid Statue in The Legend of Zelda: Link’s Awakening for Switch. One of the most important and mysterious is the Mermaid Statue which sits on a cliff above the Catfish Maw, the fifth dungeon in the game.
What is Koholint Island? How can Link escape? And how does he get to all these weird spots that the game loves to tease players with? This last question comes up a lot as you journey around the island, finding spots that you simply can’t reach until later in the game. When looked at on the Map, the Dungeon is in the shape of Slime Eel.The Legend of Zelda: Link’s Awakening in many ways is a game all about questions and mystery. Using the Hookshot, Link can pull Slime Eel's head out and attack his vulnerable midsection. However, Slime Eel's head appears randomly in one of the four holes in the wall at regular intervals. Its tail comes out of the hole in the floor, and rotates around the room, trying to hit Link. The room where Link fights the Boss is originally a normal room, but since Slime Eel lives in the walls of the Dungeon, it therefore breaks open sections of the walls and floor to attack Link. The room contains the Nightmare Key, vital for getting to the Boss, Slime Eel. It can only be accessed by diving underwater in a nearby room to enter a side-scrolling area, where Link can climb up a ladder to get to the hidden room. The Dungeon also has a hidden room that is not on the Map, next to the Boss room. A variation on this is the appearance of wooden bridges which can only be extended by using the Hookshot on one side of the gap. The puzzles in this Dungeon often involve using the Hookshot to cross long gaps. The other mini-bosses are the Gohmas, who can only be reached once Link has the Hookshot and seem to be the true mini-bosses of this Dungeon, as defeating them creates a portal back to the entrance of the Dungeon, unlike Master Stalfos. Each of these four rooms also has a number of Blocks corresponding to the number of the battle that takes place in the room. All of the rooms in which Link battles him can easily be identified by the skull-shaped tiling on the room's floor. Once defeated, he moves into another room and must be searched for in order to battle again. The first mini-boss is Master Stalfos, who steals the Hookshot from a Treasure Chest after his first battle with Link. Despite this Dungeon being in the middle of Martha's Bay, it is actually dry inside, with a few rooms having shallow Water and only three rooms being flooded (two of them being flooded side-view rooms).
There also seem to be a lot of purple crystals growing in certain rooms, which can be destroyed by Link's Sword. The interior of the Dungeon is mostly sandy floor with brown walls. Link needs to dive down on the left side of the rocks and swim through an underwater tunnel to this Dungeon. However, the entire entrance is surrounded by rocks, and thus cannot be accessed by swimming on the surface alone. He cannot enter the Dungeon with the Ghost, and must help it make peace with its death before entering. After Link leaves the Angler's Tunnel, a Ghost begins following him.